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A 1998 action-adventure game developed and published by Nintendo for the Nintendo 64. It is the fifth game in The Legend of Zelda series and the first with 3D graphics. The game follows Link as he journeys through the land of Hyrule to stop the evil Ganondorf from obtaining the Triforce.
which is why to me like Ocarine of Time or Toy Story or like the staples of creative genius were because of the constraints of what
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"The speaker uses 'Ocarine of Time' as an example of creative genius born from constraints, specifically the limitations of the Nintendo 64 console, which forced developers to be innovative."



